D&D Campaign - Isle of Ember
Introduction
In the vibrant archipelago of Ember Isles, whispers ride the tropical breezes, resurfacing tales of a fabled treasure from the depths of myth — the Sunken Inferno. Once the property of the infamous corsair captain Thalos Emberheart, the treasure vanished into the depths centuries ago, taking with it an unimaginable bounty and a curse that ensnared any who dared to pursue it.
Now, as the sun sets in a blaze of crimson hues, rumors spread of the Sunken Inferno's return. Stories of ghostly sightings echo among the palm trees, and seasoned sailors recount harrowing encounters with unnatural monsters, spiked fins, and reanimated drowned souls, striking fear into the hearts of seafarers across the region.
Enter you four adventurers, drawn together by fate and the allure of boundless riches. You’re on a ship headed to the busy port city of Coral Haven, right in the center of the Ember Isles.
Characters
Name | class | level | ac | hp | modifier |
---|---|---|---|---|---|
Ballin | Paladin | 4 | 14 | 32 | 2 |
Bowser | Rogue | 4 | 14 | 31 | 3 |
Zhugrok | Warlock | 4 | 14 | 32 | 1 |
Haik | Rogue | 4 | 14 | 31 | 0 |
Aearlinn | Ranger | 4 | 14 | 30 | 2 |
Sessions
Session # | Title |
---|---|
Session 01 | Welcome to the Archipelago! |
Session 02 | Kraken Smackin' |